A New Version of the Game is Here

Transmit your Mind via IR and Control Other Robots to reach your goal.

This is a game made for Global Game Jam 2018.

Tools Used:

  • Unity 2017.3.0f3 + Packages:
    • Cinemachine
    • Post-Processing Stack v2
    • TextMesh Pro
    • 2D Platformer Controller by Markus Staib & Sebastian Lague.
  • IDE:  Visual Studio Code
  • Art Tools: Aseprite, GIMP & Inkscape
  • Music & Sound Tools: LMMS (+ Synth1) & Audacity
  • Video Editing (For Trailer): Lightworks

Font Used:

  • "VCR OSD Mono" by mrmanet.

Sound Effects Used:

PlatformsWindows, HTML5
Rated 4.6 out of 5 stars
(11 total ratings)
AuthorsYahia Zakaria, Yassinzak, Sameh Khater
GenrePuzzle, Platformer
Made withInkscape, LMMS, Unity, Aseprite, GIMP
Tags2D, Global Game Jam, Pixel Art, Unity
Average sessionA few seconds


RELAY 0.1.1 Win64.zip 20 MB

Install instructions

Unzip & Run :D

Development log


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Body swapping has been my favourite gameplay mechanic since Space Station: Silicon Valley. I like how you've handled it here. The controls only took a few seconds to figure out, and the puzzles were very well-designed. I hope you plan to expand this into a full game, perhaps with a variety of controllable robots.


Hey there! I hope you don't mind but I've also made a let's play video about your game. This was awesome! I had a ton of fun figuring out the puzzles. Thanks for the game!


Great Game. Enjoyed it. The art style and colorsheme is very nice and the levels are well planned for a game jam game. 


It's a cute little puzzle/platfomer with robots trying to take over each other!


Awesome little creation you've got here the art style and music were both awesome and I loved the wee robots! The laser was a little hard to control at some points and the camera was all over the place sometimes but I can see this being an awesome fully fleshed out puzzle game, I had some ideas at the end of the video. Great work!

Thanks a lot for the video and the feedback. Actually, we are nearly 3 devs. One of us worked on the scripting, the shaders and the pixel-art, the other worked on the level design and the third helped in the art of the Cityscape background, in addition to a 4th member who helped us in shaping the idea. I am really glad that you mentioned "Vaporwave" since it makes me feel that I have succeeded in my color choices. We really love the mirrors, refraction and splitting idea. We were actually planning to add mirrors but it will take sometime get it done right since it will make the ray harder to control (which is already hard to control right now).


Really nice work, had a good time transmitting. :) 

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