RELAY
WELCOME TO RELAY CORPORATION
Here you can be anyone as long as you finish your tasks.
Use your IR Transceiver to transmit your mind across bodies.
Pass the training sessions to be ready for your job responsibilities.
CONTROL SCHEME
In the downloadable version, you can also use "Escape" to pause and "Tab" to take a screenshot.
In the web version, there is a hidden button at the bottom-right of the game viewport, that appears on hover, to go fullscreen. You can click that button at anytime while pausing.
Hints
Whenever the IR is ON, the cursor is anchored in world space so if you don't move the mouse, the cursor will stay still relative to the world not to the screen. Also you can change the mouse sensitivity at anytime in the pause menu.
GAMEPLAY VIDEO
Spoiler Alert for Level 2, 14 & 19
This game requires WebGL 2.0 and has only been tested on Google Chrome and Mozilla Firefox.
The game was originally made for Global Game Jam 2018. You can find the jam version here. Since then we have been working on it in our free time and it is still under development. This version contains 21 Puzzle Levels and 1 Extra Level to test the mechanics under a different objective.
EXTERNAL ASSETS
Fonts Used:
- "VCR OSD Mono" by mrmanet.
- "Fivo Sans" by Alex Slobzheninov.
Sound Effects Used:
- TheAtomicBrain - "Computer Chimes - Program Start.aif" (CC0 1.0)
- inferno - "hvyelec.wav" (Sampling+)
- RICHERlandTV - "Machine Pass-by" (CC BY 3.0) (Trimmed & Filtered)
- Andromadax24 - "S_Teleport_01.wav" (CC BY 3.0) (Tempo Increased)
Note: We added the badge since we found our game on some other sites without our permission and some of them do not even credit us. We don't mind having our game hosted on other sites as long as we are asked for permission and we are credited. Also, we prefer not to have our game hosted on a site with ads if it is not directly submitted by us. Thank you.
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 4.6 out of 5 stars (13 total ratings) |
Authors | Yahia Zakaria, Yassinzak, Sameh Khater |
Genre | Puzzle, Platformer |
Made with | Inkscape, LMMS, Unity, Audacity, Aseprite, GIMP |
Tags | 2D, Pixel Art, Puzzle-Platformer, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- RELAY 0.1.0 Minor Optimization FixesSep 25, 2019
- RELAY Version 0.1.0 Released. Welcome to the RELAY Corporation.Sep 21, 2019
Comments
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WOOOOOOOW
Amazing game. keep going
Thanks :)
Amazing game. I really enjoyed playing it. The level design is great and the puzzles are engaging. I specially liked the loading page btw :D. I just wish the robots could stack on top of each other and that they have different colours of lasers where each laser colour could activate certain circuits. It would also be awesome if these robots could create a special power laser beam by mixing their laser beam colours. Another idea is to make a special kind of reflector robots that could reflect the beams of their robot friends while moving. Looking forward to the next update :D
Thanks :) I am glad you enjoyed it. You have some really great ideas. Although I had some ideas about different types of lasers, I didn't think of having lasers with different colors. It would be great to also add tinted glass to block some wavelengths and change the beam color. We plan to add more types of robots and I really like your idea about reflector robots. We have been and are still debating about stacking robots since it would change of the puzzle ideas we already have but we are still exploring the potential of this part of the mechanics.
Thanks a lot for the feedback and the ideas. We really appreciate it.
Got up to level 16 so far, this game is legendary! I love the game-play, level design, graphics, audio, literally everything. Please make more!
Thanks a lot :D I hope you enjoy the rest of the game and the next updates.
A great game, I loved it so much, you were my TA but I didn't know that you are such a talented game developer :D
Keep it up waiting for the game release ;)
Thank you. I am glad you liked it :) I hope you like the next updates too.
This game is awesome. If you are interested in someone making music and sfx for it, I would love to work with you.
Thank you. You have a lot of great gems on your soundcloud, I kept listening to it and forgot to reply :D I would love to work with you too, I will contact you when we start building a bigger team.
Sounds great!
Is there a way to eventually dismiss the big pink triangle? An upgrade in a later level?
That's a bug that I haven't seen before. It seems to happen during scene postprocessing (probably during the bloom effect). Since we didn't expect this bug, we didn't add any option to swith on/off the postprocessing stages. Could you tell me the browser and operating system you use and the graphics card in your computer? Thank you.
Mozilla, nVidia GF106M, driver v390.116 . Turns out there's a heap of errors written to the console.log, I put them in a pastebin. https://pastebin.com/XX7JRUFs
Just tried it on the same hardware with Chromium -- no trouble, and I see the edges of things are fuzzy and glowing a little. hmm.
Thanks for the log. It mainly shows that the game failed to compile some post-processing shaders. I will track down the bug and hopefully find a fix.
its a nice game i like it realy much
Thank you. I am glad you liked it :)
Yes. We don't mind. I hope you have a successful launch :)
i suspect level 8 is unwinnable, one of the robots can never be activated
Thanks for the feedback. To see the solution, watch Cryptic Hybrid's video at 7:35
lvl 22 exit has invisible wall
>the platform also moves too fast
Congrats on reaching the extra level and being one door away from finishing the alpha-version. Actually that's a door without a button so the only way to pass through it is to wait till the moving platform pushes it up and pass quickly before its closed again. I am sorry that this level is a bit unfair; it is too hard even for me, I fail at it 90% of the time. That is why I added it as an extra level that is not a prerequisite to any other level. It was my brother's suggestion @yassinzak so feel free to blame him as much as you want :D
._.
Great work since the jam! A pretty smooth difficulty curve.. now I just need to finish a few more levels. :)
Wow, thanks a lot for the video and the feedback. You are so good at this game. 15 levels in just 26 minutes is really beyond my expectations. We will hopefully add a story. we have a few story ideas but nothing final yet so I decided to keep the early version almost story-free till we finish one.
Hehe, I'm not that good... I playtested before recording. The little experience playing the jam version did help though. :) Good idea about the story... no spoilers until the release. :) Keep up the awesome work!
Very nice game. I like how you set up the Menu. Mechanics are also nice. I found that it is hard to get the needed mechanic in level 6 right. :)
Thank you. Most players seem to have a hard time focusing the laser on a certain location. Whenever the laser is on, the cursor will stay still relative to the world not the screen if you don't move the mouse. This means, you can put the cursor on a light sensor and keep the mouse still and the laser will always aim at it no matter where you move. This technique is very useful in level 4 and 6. I am working on finding a better control scheme since this seems to be the greatest barrier facing most players.
Very nice idea ,good job man!
can i contact you ? i have some questions if possible.
Thank you.
You can contact me on twitter (https://twitter.com/yetmania) or by mail (yahiazakaria13 at gmail.com).